Showing posts with label second life. Show all posts
Showing posts with label second life. Show all posts

Friday, October 09, 2009

Recommended Readings on Virtual Worlds & Second Life

Boellstorff, Tom. Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. Princeton: Princeton University Press, 2008.
  • A bit of a tough read, but well-worth the effort. Anthropologist Boellstorff applies traditional ethnographic research methods to Second Life.
Meadows, Mark Stephen. I, Avatar: The Culture and Consequences of Having a Second Life. Indianapolis: New Riders, 2008.
  • Unusual and fascinating look at some of the personal and subjective issues involved in having a virtual world representation of yourself.
Malaby, Thomas M. Making Virtual Worlds: Linden Labs and Second Life. Ithaca, NY: Cornell University Press, 2009.
  • Another anthropologist, but in this case examining the Linden Lab staff, and detailing how the libertarian ethos of the company affects the thousands of Residents of Second Life.
Castronova, Edward. Synthetic Worlds: The Business and Culture of Online Games. Chicago: University of Chicago Press, 2005.
  • Analyzing the economic and business side of online games.
Au, Wagner James. The Making of Second Life: Notes from the New World. New York: Harper Collins, 2008.
  • Written by the founder of influential Second Life news service, New World Notes.
Dibbell, Julian. My Tiny Life: Crime and Passion in a Virtual World. New York: Henry Holt, 1998.
  • A highly personal and engaging tale of life lived in the virtual world.
Dibbell, Julian. Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. New York: Basic Books, 2006.
  • Dibbell attempts to make a living for a year solely from virtual cash, and then claim it on his income tax.
Ludlow, Peter and Wallace, Mark. The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse. Cambridge: MIT Press, 2007.
  • The rise and conflicts of the Second Life Herald. Deals a lot with The Sims Online as well. Documents the strange conflicts between the news service, the virtual world residents, and the companies that own the systems.
Taylor, T. L. Play Between Worlds: Exploring Online Game Culture. Cambridge: MIT Press, 2006.
  • An ethnographic study of popular MMO Everquest, looking at the role of gender and gaming.
Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster, 1995.
  • A classic study of MUDs and their social lives. Heavily influenced by psychology, this book explores how and why different people use MUDs for different reasons.

Thursday, May 07, 2009

CEDIR Second Life Workshop

Our workshop to-do list:
  1. Border authentication
  2. Creating an account
  3. Logging in
  4. Friending: Click "Communicate", then and add Rina Ethaniel as your friend
  5. Groups: Click on "DIGC101 New Media Communication" in my profile and join the group so that I can communicate with you.
  6. Moving
  7. Communicating - main and IM chat, group chat, voice
  8. Using objects / interacting with the environment
  9. Profiles
  10. Search
  11. Map
  12. Teleporting and Landmarks
  13. Editing Appearance
  14. Inventory
  15. Freebie Sites
  16. Making Money


A list of useful in-world locations you can link to, known as "SLurls":
  • Sandbox . Head here if you need to unpack a box!
  • The Pond. A Telstra-run island with some great builds of Australiana.
  • ABC Island. The ABC's own island with tons of cool buildings and sites to explore.
  • Vassar College. A recreation of this American college's campus, featuring an exact replica of the Sistine Chapel built by the students.
  • Alliance Library Island. One of the many libraries in the SL library system, where you can check out information on a variety of topics, with support from actual librarians.
  • October Country. A Hallowe'en build that plays old radio dramas. Sit around the campfire and listen to the plays by turning on your audio (click on the "play" button next to the music notes above your Inventory).
  • Bogart's Jazz Club. A formal dance club that plays classic jazz music. Make sure to turn on your audio, and be warned of the etiquette codes of the club!
  • Alice's Looking Glass. A fun build based on Alice in Wonderland. Fall down the rabbit hole and look for the club.
  • Jokaydia. A build by an instructor from Wollongong TAFE, this island is used by a variety of SL educators to teach classes in-world.
  • Chichen Itza. A build by Tourism Mexico in an attempt to promote the site for one of the Eight Wonders of the World.
  • Avilion Grove. A medieval role-playing group. Be careful of the etiquette requirements of the sim.
  • Georgia State University. Check out the library for a extensive selection of landmarks in various fields. They also have a library of notecards on how to use SL.
  • Princeton University. Explore how the university promotes itself in-world.
  • Ohio University. Another great example of how universities are able to promote their campuses in-world.
  • RMIT University. Check out this space for a completely different take on university presence in world.
  • Australian Film, Television, and Radio School (AFTRS).
  • Garden of Da Vinci. A really unique build which models the different inventions of Leonardo da Vinci.
Feel free to explore any of these sites or find ones that interest you through the search. If you are having difficulty, try asking another Resident for help.

Monday, February 02, 2009

sowing misconceptions

One of my mailing lists pointed me towards this documentary on SL by the CBC. You can watch the entire video online through the website.

I was so struck by the misconceptions and sensationalism in the doc, even from the very beginning - it continually refers to SL as a game and never brings up the term "virtual world" or "online world" at all. I was also disappointed in how SL was blamed for the problems in these people's marriages when I suspect that those problems already existed, and SL was an escape bringing some happiness to them. I don't like to see the platform scapegoated for ruining marriages. Also, it made me really angry when the doc kept saying that these women had fallen in love with "fantasies" - there are real people using those avatars, communicating with them and listening to them. Also quite tickled to see the scenes framed as being of an "unhappy household" of the woman in Pennsylvania showed the husband cleaning up around the house, doing the shopping, and spending time with the children while the wife got some time to herself. I personally think she took it too far, but I still strongly disliked how the doc made it seem that she should be the one doing all these things while her husband got to leave the house and be "breadwinner". Last time I checked, CBC, it was 2009, not 1952.

Argh.

Thursday, April 24, 2008

Different hats or, I meta on and on about online identity

had a lecture yesterday in my "electronic cultures" class about identity online, and it triggered some interesting ideas in my wee little brain. i have been reading a wide variety of books about online communities and such as of late for my lit review, and i have been enthralled by how much emphasis academics put on the individual's ability to adopt different personas in cyberspace that they wouldn't be able to IRL. for example, in MUD or MMORPGs or even metaverses like second life, you are able to play in different genders, racial or ethnic identities, ages, or whatever. i think i give a different answer to the question "where are you from?" in SL every time someone asks it. why do i have to be a canadian every time? i enjoy how people react to and conceptualize you differently depending on how you answer the question.

some examples:

australian: something about the weather being amazing, or how lucky i am
british: i've gotten a type of referral almost, like a sense of being more "cultured" or whatever
new zealander: usually just a question about what it's like to live there. most people say they've never met a new zealander before.
canadian: many people profess to love canada, or make a remark about the cold weather. americans tend to give us a kind of kid-brother high-five, because we have so much shared history and whatnot.

note, however, that i always pick western, european, and english-speaking countries that have a kind of shared heritage. i wonder what would happen if i said japanese or mexican or south african or french... perhaps i should try it, and see what sort of reaction i get. i would feel like i was "masquerading" or something, i think. what would happen if i played a male, even?

i've started using the word "mate" when i talk to people, or "bloody" or something, which leads people to automatically assume i'm british. i get that a lot, actually - people assuming i'm from the UK because of the slang words i choose to use. "no worries", "i reckon", or ending a sentence with "hey" (the same way canadians use "eh") hints at an aussie... i find these things really fascinating. i don't really plan them. but out they come, and people make their subconscious evaluation of my country of origin. i think it's fascinating, really. i wish sometimes that i was doing my MA on second life, because i think there's so much going on there that is begging to be studied.

but the point of this post was actually to discuss how these things happen IRL just as often as they do online or in SL. i wear different hats, as it were, every day. code-switching, i believe is the term in anthropology. some examples: i speak different to women than men, to groups than individuals, to people here than people back home, to native english speakers than to non-english speakers, to other canadians or americans than to aussies, to my friends than to my professors, to strangers than to close friends, to office staff differently depending on their rank... the list goes on and on and one. and differently again in SL versus telephone versus internet phone versus email versus IMS versus face-to-face. i write differently for my LJ than i do for my blog, even. it's amazing how our brains automatically evaluate the situation and all the factors relating to it and make the mostly unconscious decision on how to act in each case.

social context, medium of communication, intended audience, etc. etc. - all these things influence every word we say and how we say it.

god, i love language.... i'm wondering now what kinds of implications this might have for my own research into vidding and vidders, actually. self-presentation of people in LJ? how the community may conceptualize themselves individually or as a group as "vidders", in relation or opposition to other types of fans. i think my brain works laterally, for some reason, and not logically, which can be confusing for anyone outside my own head. please forgive me if this makes no sense to you. it sounds more like a stream-of-consciousness every time i look it over.


what hats do you wear?



(also, i just found out from one of my books (crystal's "language and the internet") that the term "spam" in regards to junk-mail originated from a 1970s monty python sketch. who knew?)